In this two-week, NASAD (National Association of Schools of Art and Design) and New York State accredited, intensive studio arts course, students will have the opportunity to launch and expand upon their understanding of a variety of sculpture methods as they create work for a successful university-level portfolio. This course teaches traditional techniques and processes while encouraging participants to explore unfamiliar approaches and visual languages that develop life-long-creative confidence.
Based in the School of Art, students will have access to extraordinary facilities within the College of Visual and Performing Arts at Syracuse University. Participants will work amidst some of our most celebrated faculty, creating in a vibrant college environment with a bona fide taste of what it is like to pursue an art-based career. Participation in a studio culture of idea generation, material exploration, process experimentation, collaboration, artist research and critique is standard in all SU: VPA, School of Art courses, including this offering to high school students looking to ‘get ahead”.
Through research, writing, intensive studio time, artists lectures, and offsite visits, students will create a sculpture, installation, or performance. Learning the basics of documenting work will also be covered, allowing students to finish the course with images of their work appropriate for college portfolio applications.
This summer’s 3D Art Studio course will focus on “ Adventure, Image/Object, and Collaborative Intervention.” It will be an immersive art making experience that will explore performance, sculpture, image/object relationships, and adventure as art. Over the course of the two-week workshop, students will work collaboratively to explore the surrounding areas, build and perform in structures, while documenting and configuring these lived sculptures.
Through adventure, exploration, intensive studio time, artists visits from internationally renowned artists, and offsite visits, students will create and perform sculptures and installations as art making. Learning to professionally document their work students will finish the course with images of their work that will set them apart from their peers applying to undergraduate degrees.
I was able to create things that I never thought I could.” – Summer College 3D Art Student, 2018
- Art making as experience
- Professional Development in the Contemporary Art World, portfolio building
- Developing an expanded sculpture practice (basic woodworking skills, camera/ video skills,
- Conceptualize and complete artistic projects that demonstrate an understanding
of visual thinking
- Artistic team building and idea generating
- Developing language to talk and conceptualize art in relationship to the contemporary and
- Earning 1 college credit
Learn more about 3D Art:
Program Dates & Details
Session I: June 29 – July 12, 2019
Credit: 1 credit
Grading System: A-F
Students that successfully complete this course for one-credit can apply the credit toward their BFA degree in the School of Art at Syracuse University.
Students must be a minimum of 15 years of age by the orientation and move-in date. For full Summer College admission requirements, view the Admissions Overview and Eligibility page.
Students are required to submit a portfolio to be considered for the 3D Art program. Please attach portfolio pieces online with your application via SlideRoom. Instructions are provided in the application.
- Residential: $3,460*
- Commuter: $2,666*
*Please visit our Program Costs page for more detailed information. Program rates are subject to change and will be approved by the board of trustees in March.
Textbooks & Readings
Films and readings will be sent out before the start of the program.
Safety Procedures & What to Pack
- You must wear safety glasses when using tools.
- You must come to class with enclosed shoes, no sandals, slippers…
- No loose fitting clothing or clothing that hangs or dangles
- Also no jewelry that can get caught in the machines.
- You cannot be under the influence of drugs or alcohol in the shops or during class time.
Arrive on time prepared to work. A desire and drive to make and participate, in a productive way, is a must, you will be working together in groups and individually. Thinking critically and having an open mind and attitude is a must, we are here together to work together in building professional portfolios and exposing students to contemporary thinking and making on art.
This is an academically rigorous, college-level program. Students are expected to complete nightly homework assignments and actively participate in group projects. Students are expected to attend all classes every day, arrive on time, and meet all academic obligations. Free time will vary as each program is unique, as is the subsequent workload.
Professors will instruct each morning and a Teaching Assistant (TA) will extend the faculty
instruction each afternoon.
- 9:00 am Mind mapping, idea generating, brainstorming
- 10:00 am Slides on artist’s, artworks, movements
- 11:00 am Project introductions and making
- Noon Lunch
- 1:00 – 4:00 Work on Project, group discussions, and reviews
- 4:00 -4:30 Class is dismissed
Two evenings per week will have open, monitored studio hours for students to utilize the studios at the Comstock Art Facility (ComArt). Students are expected to use these open studio hours wisely to successfully execute the unique projects proposed by faculty and TA’s.
In addition to developing an individual approach to art making, participants will receive an introduction to a selection of artists, including a guest faculty members, and slide presentations of their professional practices. These practices provide an immersive and well-rounded understanding of the breadth and depth of the profession.
When class is over, and on weekends, students can look forward to various Summer College trips and activities. Check out our Campus Activities page for more information!
The class will take at least one field trip off campus to view art, will be exploring wooded areas and other places out in the field, and take a trip to do VR sculpting and other means of making in the contemporary will be introduced.
At the end of this two-week session, students will collaborate in curating a group exhibition in the Sarah A. Coyne Gallery of Art in ComArt, and participate in a group critique enabling an experience in the foundation of critical dialogue.
Final Academic Obligation
Students are permitted to leave on Friday, July 12 upon the completion of the end event. If students have any questions regarding their final academic obligation, we encourage them to reach out to their instructor. Please refer to the Move-Out page for important information regarding the checkout process.
Jeremy Tarr was born in 1989 to a blue collar family and raised in the working class neighborhoods of Pittsburgh Pennsylvania. His undergraduate education is in printmaking and sculpture. He will be receiving his MFA in Studio Art at Syracuse University Visual and Performing Arts, Syracuse, NY in spring 2019. In 2017 he received an Artist-in-Residency Fellowship were he lived in Berlin, Germany and had a studio at the Axel Haubrok Fahrbereitschaft Collection. Drawing on the decay within post industrial settings his work deals with the abandoned and vacant spaces and the new myths and narratives that arise in their place. He works in performance, video, sculpture, drawing, painting, photography.
Rebecca Forstater was born and raised in Washington, D.C., where she got her first email address in 1994, and spent most of the early 2000’s crafting away messages for AIM. She has exhibited her work internationally at CLAY Keramikmuseum Denmark, Botschaft Berlin, Germany, Petersburg Art Space, Berlin, Germany, and in 2017 received an Artist-in-Residency Fellowship where she received a studio at the Axel Haubrok Fahrbereitschaft Collection. Forstater will receive her MFA in Studio Arts from Syracuse University’s School of Visual and Performing arts in spring 2019. Forstater’s work focuses on the liminal states of truth in the screen experience and how this mediates our perceptions of reality, working across various digital mediums, sculpture, and performance.