Start with an idea and make it a reality! The Summer MakerSpace experience will help you design and prototype a functional model while learning creative ways to problem solve and develop their ideas.
This innovative summer program for high school students introduces principles for the design and fabrication of 3D models using state-of-the-art 3D printers, with emphasis on 3D design, 3D printing best practices, and build materials. Students learn to design and fabricate their own 3D prototypes in a hands-on fashion. Discover methods for rapid prototyping and additive design. Students will also build and configure a fully-functional 3D printer from basic components.
Along with 3D printing, explore other MakerSpace tools, equipment and techniques. Learn how to solder, use laser and vinyl cutters and even a high-speed embroidery machine. Students will learn to use various software to integrate multiple tools to create a successful project.
The MakerSpace and 3D Printing stimulated my creativity and ability to think outside of the box as I had so much amazing technology at my disposal. The opportunities were endless and I spent two weeks creating anything my heart desired. We also built 3D printers on the very first day! -Weronika W. Summer College MakerSpace student, 2017.
- Explore various Makerspace technologies, with a strong emphasis on 3D printing
- Analyze the function and importance of 3D printers and their build materials and print viability
- Build and configure a fully-functional 3D printer from basic components
- Operate and run 3D printers to ensure successful model fabrication and take your prototypes home with you
- Learn how to use a laser engraver to laser cut and etch on wood, anodized aluminum, and more
- Understand the process of digitizing in order to operate a high speed, 16-needle embroider machine to make your designs come to life
Learn more about MakerSpace and 3D Printing:
Program Dates & Details
Session II: July 13 – July 26, 2019
Grading System: Pass/Fail
Students must be a minimum of 15 years of age by the orientation and move-in date. For full Summer College admission requirements, view the Admissions Overview and Eligibility page.
- Residential: $3,360*
- Commuter: $2,566*
*Please visit our Program Costs page for more detailed information. Program rates are subject to change and will be approved by the board of trustees in March.
Students are expected to follow all rules and procedures when interacting and operating equipment. Please ensure that long hair is tied back and that you are following safety precautions.
This is an academically rigorous, college-level program. Students are expected to complete nightly homework assignments and actively participate in group projects. Students are expected to attend all classes every day, arrive on time, and meet all academic obligations. Free time will vary as each program is unique, as is the subsequent workload.
This class runs Monday – Friday, for the two-week duration. From 9 a.m. – 4 p.m. students will sketch ideas, learn various software, and build various prototypes and designs.
When class is over, and on weekends, students can look forward to various Summer College trips and activities. Check out our Campus Activities page for more information!
The program offers an end event to showcase the students’ designs. This end event will be held during the last day of class on Friday, July 26, 2019. Parents are welcome to attend!
Students will take a field trip to the Museum of Science and Technology (MOST) throughout the duration of the program.
Final Academic Obligation
Students are permitted to leave on Friday, July 26, 2019 after 4:30pm upon the completion of the end event. If students have any questions regarding their final academic obligation, we encourage them to reach out to their instructor. Please refer to the Move-Out page for important information regarding the checkout process.
John Mangicaro was the lead facilitator in the development and implementation of Syracuse University MakerSpace, a collaborative space to imagine, design, build, tinker, modify, hack, teach, and learn. He now manages, teaches, and oversees all MakerSpace operations. John started his career at Syracuse University forty years ago. His strong electronic and mechanical background has earned him a reputation by many departments as the person to seek out to solve difficult electronic and mechanical issues and problems. Before starting at SU, John owned an automotive service station that specialized in building high performance drag cars. He also owned a factory-authorized consumer electronic repair center.
John is a professional drummer who has toured with national recording artists. He performs most weekends with various local bands. John enjoys spending time with his family and friends, exercising, gardening, making maple syrup, and helping others.
Syracuse University Information Technology and Services
Information Technology and Services (ITS) provides students, faculty, and staff with technology resources that support the University’s mission of promoting learning through teaching, research, scholarship, creative accomplishment, and service.
Learning Environments is a unit within ITS that is leading change with Learning Technology Labs (LTL) throughout campus. LTLs are a modern twist on yesterday’s computer labs. They integrate emerging technologies to revive spaces to encourage you to imagine, design, build, tinker, modify, and hack.