Dashiell shres his experience in the Industrial Design class:
Sat. July 28 & Sun. July 29 Mandatory Move-in & Orientation
Class runs July 30 – August 10, 2018
The Industrial Design course is a hands-on summer program for high school students. It explores the potential of design not only in objects and spaces but in thinking, methodology, and ways of seeing. As students form a philosophical foundation from which to design, they will investigate not only the “how?” but also the “why?” of the discipline. Through hands on making and experimentation, students approach projects conceptually, considering the goal of the project as well as the “peripheral” outcomes – constantly putting their work in the context of the world.
Physical prototyping and building are supplemented by group discussions and explorations of contemporary trends and concepts within the design world. Students analyze examples from the marketplace and work through guided investigations of their design and manufacturing processes. These precedents help guide the students’ own design development as they work toward the realization of new product prototypes, transforming from consumers into future designers.
Working closely with their professor, students are guided through a design development practice typical of contemporary design studios. Ideation, development, and prototyping are introduced as steps in a cyclical, iterative process. In the ideation phase, students learn to brainstorm and build upon ideas by sketching new forms and functions. They work both individually and in small groups to analyze the form and usability of their ideas, working past obvious solutions and generating the seeds of meaningful design proposals. In the development and prototyping phases, these design ideas are tested, revised, and developed, moving from sketches into models and functional prototypes. As each class comes to a close students fabricate their designs, creating working products that embody the design thinking and formal poetry they have developed during the course.
All of the School of Design’s programs are housed in The Nancy Cantor Warehouse, Syracuse University’s seven-floor building located in downtown Syracuse. Students are engaged at the Warehouse from 9a.m. – 4 p.m. daily, with an hour break for lunch. The Warehouse is easily accessible from campus using the Connective Corridor bus.
This class is currently limited to 12 students.
To learn more about SU’s Industrial & Interaction Design Department, click here.
Please visit our program costs page for more detailed information.
*Program rates are subject to change and will be approved by the board of trustees in March.
*Students must be a minimum of 15 years of age by the orientation and move-in date.
Ralf Schneider – Assistant Professor, School of Design
Ralf Schneider is an assistant professor of industrial and interaction design in the School of Design, College of Visual and Performing Arts at Syracuse University. As a designer and design educator, he offers combined European and American design values.
Prior to coming to Syracuse University, Schneider was an assistant professor at the Wentworth Institute of Technology (WIT) in Boston and taught industrial design coursework at the University of Cincinnati (DAAP).
Schneider earned a diploma in product design at the Kunsthochschule Berlin Weißensee in Berlin, Germany. A competitive stipend from the German government (Deutscher Akademischer Austausch Dienst) supported graduate coursework at the University of Cincinnati (UC), where Schneider was awarded a master in design degree in 2005. He worked as an associate director/senior design researcher at the Live Well Collaborative, founded by Procter & Gamble and UC with a unique mission to foster the collaborative, interdisciplinary design process between industry leaders and academia. In this role Schneider worked with Hill-Rom and P&G on various projects.
Schneider is interested in solving complex problems with interdisciplinary teams. His current research focuses on factors that influence creativity, as well as design technology.