Program Overview

In the world of the 21st century, we are surrounded by technology and software that is constantly changing. What lies in store for students beyond their smartphone? In this program, you will learn what the future holds for technology and how you will use it throughout your college career and in the workplace. You will be able to develop your skills and gain an understanding of various technology and programs to help you become more successful in college and beyond!

In this program, our focus will begin with personal productivity technology and you will learn skills such as how to properly create and manage your social media presence for college, as well as develop your resume. You will learn how to utilize various Adobe products such as InDesign to better your school work and designs. Further, you will gain a firm understanding of Microsoft Office products, such as PowerPoint, to improve your formatting and presentation abilities! (Tech Tip: In college, you will have presentations in nearly every class, so let’s learn how to secure that A+)

Not only will you learn how technology used on a personal level but in an entire college campus operation! You will go on a trip to the Dome and the Carmelo K. Anthony Basketball Center to explore how design programs are used in a public space through the use of graphics on video boards, and other event and infrastructure technologies.

The primary objective is to provide the student with a basic understanding of the duties and functions of various technology as they apply to their collegiate and future careers. Upon completion of the course, students should have a working knowledge of various technology, software, and personal development to gain a boost on their college GPA!

Program Objectives

  • Gain a behind the scenes look into technology in the college life and in the business world
  • Learn skills and technology to be successful in college and beyond
  • Develop an understanding of how to professionally present information through various technology and software
  • Learn Microsoft Office, Adobe web design, photography, print publication, Adobe InDesign and Photoshop, and more
  • Gain skills to present information and boost your GPA in college

Learn more about Technology Beyond Smartphones:

Program Dates & Details Eligibility Requirements Program Cost Program Requirements Typical Day Faculty Bios


Program Dates & Details

Session Dates

Session II: July 13 – July 26, 2019
Duration: 2-weeks

Grading

Credit: Non-credit
Grading System: Pass/Fail


Eligibility Requirements

Students must be a minimum of 15 years of age by the orientation and move-in date. For full Summer College admission requirements, view the Admissions Overview and Eligibility page.

Apply Now!


Program Cost

Program Costs:

  • Residential: $3,360*
  • Commuter: $2,566*

*Please visit our Program Costs page for more detailed information. Program rates are subject to change and will be approved by the board of trustees in March.


Program Requirements

Student Expectations

This is an academically rigorous, college-level program. Students are expected to complete nightly homework assignments and actively participate in group projects. Students are expected to attend all classes every day, arrive on time, and meet all academic obligations. Free time will vary as each program is unique, as is the subsequent workload.


Typical Day

Tentative Schedule

Students will begin each day with an introduction to one aspect of technology. Following a mid-day lunch break students will gain hands on experience with the same equipment and technology to develop a new skill or project. The experience is a hands-on practical opportunity to prepare students for their future collegiate careers.

When class is over, and on weekends, students can look forward to various Summer College trips and activities. Check out our Campus Activities page for more information!

Field Trips

Students will be able to tour the Carrier Dome as well as the Carmelo Anthony center to gain an inside look to see how skills learned in the classroom are used around campus.

Final Academic Obligation

Students are permitted to leave on Friday, July 26, 2019 after 4:30pm upon the completion of the final class. If students have any questions regarding their final academic obligation, we encourage them to reach out to their instructor. Please refer to the Move-Out page for important information regarding the checkout process.


Faculty Bios

Patrick T. Ryan– Associate Teaching Professor

Professor Ryan is an Associate Teaching Professor who joined the department in the fall of 2006 to teach the “Principles of Sales in Sport” course. In addition, he has taught, “Managing the Sport Organization” and has developed the “Technology in Sport Management” and the “Olympic Odyssey” courses. Beginning in 2011, Prof. Ryan was the instructor coordinating the “NASCAR Kinetics” course allowing students the experience of developing marketing programs in the motorsports area. For the past seven years, Prof. Ryan has taken a group of students to Europe with the SU Abroad Olympic Odyssey program. Students gain first-hand exposure to the leaders of all aspects of the Olympics in London, Paris, Lausanne and Greece. Annual trips to Lake Placid to meet with Olympic organizers are a component of the spring Olympic Odyssey course.

Prior to being an instructor at Syracuse University, his professional experience involved him working for more than 30 years in technology organizations such as Data General and Cisco Systems, with a focus in Computer Servers, Telecommunications, Data Networking and Data Storage, where he held positions in Sales Management, Corporate Director, International General Manager and Vice President. In sport, he has been professionally involved with organizations such as SU Athletics, the Syracuse Chiefs (AAA Baseball) and the Auburn Doubleday’s (Class A Baseball)

Education

  • Executive Development Program, Northwestern University, 1992
  • B.S., State University College of New York at Geneseo, 1975

Courses

  • SPM 215 – Principles of Sales in Sports
  • SPM 345 – Technology in Sport Management
  • SPM 449 – Technologies in Game Day Operations