Program Overview


Be a part of the 3D printing community! All MakerSpace & 3D Printing students will receive a 3D printed mailed to them as part of the program cost!

In this course students will learn how to design, lay out and print various objects. They will learn how to operate and maintain their own 3D printer as well as learn tips for successful and reliable prints. Students will also be virtually introduced to Syracuse University’s MakerSpace – a lab created for students, faculty and staff to design, experiment and learn. MakerSpace has over 20 3D printers, laser engraver, vinyl cutter, vinyl print and cut, direct-to-garment printer, 16 needle embroidery machine, CNC machines, various electronic testing devices, and a variety of hand tools.

Students will also see and learn how 3D printing is an important tool in the current shortage of personal protection devices (PPDs). Summer College’s MakerSpace & 3D instructor printed over 700 face shields for local healthcare workers in March 2020!

Learn more about MakerSpace and 3D Printing:

Program Dates & Details Eligibility Requirements Program Cost Program Requirements Typical Day Faculty Bios

Program Dates & Details

3-week Session I: June 29 – July 17, 2020
Duration: 3 weeks
Live (Synchronous) Session Times: MTWThF, 1:00pm – 2:30pm EST


Credit: Noncredit
Grading System: Pass/Fail

Class Size

Class size is dependent on the number of enrolled students and the program capacity. Please email Summer College if you would like to know the number of students in this program.

Eligibility Requirements

Students must be of rising high school sophomore, junior, or senior status – or a 2020 high school graduate. For full Summer College admission requirements, view the Admissions Overview and Eligibility page

Apply Now!

Program Cost

Program Costs:

  • Online ONLY: $2,500

*Please visit our Program Costs page for more detailed information. Program rates are subject to change and will be approved by the board of trustees.  Discounts and scholarships are also available.

Program Requirements

Technology Requirements

  • Reliable internet access
  • A  laptop or desktop computer with webcam and audio
  • More coming soon!

Student Expectations

This is an academically rigorous, college-level program. Students are expected to complete nightly homework assignments and actively participate in group projects. Students are expected to attend all synchronous online classes every day, arrive on time, and meet all academic obligations. Free time will vary as each program is unique, as is the subsequent workload.

Typical Day

Tentative Schedule

Students learning 3D printing software in class
Student learning 3D printing software

When class is over, and on weekends, students can look forward to various Summer College virtual activities to meet and connect with other students across the world. Check out our Virtual Events and Activities page for more information!

Faculty Bios

John Mangicaro

John Mangicaro was the lead facilitator in the development and implementation of Syracuse University MakerSpace, a collaborative space to imagine, design, build, tinker, modify, hack, teach, and learn. He now manages, teaches, and oversees all MakerSpace operations. John started his career at Syracuse University forty years ago. His strong electronic and mechanical background has earned him a reputation by many departments as the person to seek out to solve difficult electronic and mechanical issues and problems. Before starting at SU, John owned an automotive service station that specialized in building high performance drag cars. He also owned a factory-authorized consumer electronic repair center.

John is a professional drummer who has toured with national recording artists. He performs most weekends with various local bands. John enjoys spending time with his family and friends, exercising, gardening, making maple syrup, and helping others.

Syracuse University Information Technology and Services

Information Technology and Services (ITS) provides students, faculty, and staff with technology resources that support the University’s mission of promoting learning through teaching, research, scholarship, creative accomplishment, and service.

Learning Environments is a unit within ITS that is leading change with Learning Technology Labs (LTL) throughout campus. LTLs are a modern twist on yesterday’s computer labs. They integrate emerging technologies to revive spaces to encourage you to imagine, design, build, tinker, modify, and hack.